West of Loathing (Asymmetric)

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West of Loathing is a fourth-wall-breaking comedy RPG descended from Kingdom of Loathing. The art is made of stick figures. The combat tends toward the gentle side, difficulty-wise. You may spend a lot of your time reaching into disgusting spittoons and harvesting needles from haystacks.

It’s not a genre of game I typically cover here — and I generally don’t have time to play loads of RPGs, which tend to demand a lot more time each than interactive fiction. But there is in fact a certain IF-y sensibility about many of the interactions. You can wander around the world and pick people and things to interact with, but once you do, you enter into a choice-based exchange. These make good use of standard small-scale choice structures: situations where your persistence is tested against assurances that you’re getting into trouble, or where the risk goes up. (You can play poker against other denizens of the town, which is a classic stakes-go-up, are-you-sure-you-stay-in scenario.)

Anyway. I don’t have loads of analysis on this one, and I’m not done with it yet, but it’s entertaining and may appeal to some folks here. (And yes, I know it came out last year. I’m slow.)

One thought on “West of Loathing (Asymmetric)”

  1. I just bought this game recently on a Switch sale, partly on the strength of liking the Kingdom of Loathing humor, and partly because I wanted to see how that translated to a more constrained console game. It’s good to hear it’s got some entertaining choice structures in there, and isn’t rigidly linear.

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