And here is the bit where, traditionally, I post my best-of-comp recommendations, as well as some thoughts about the field overall. To avoid spoiling, actual content goes after the break.
Saving John is a hypertext game about traversing the memories of a dying(?) man. It’s not terribly long to read through, but the author recommends several encounters with the text for best effect. Review after the break.
Tex Bonaventure and the Temple of the Water of Life is a parser-based adventure with an Indiana Jones theme you can presumably already see coming just from the title. Expect ludicrous archaeology. (One day, ONE DAY, someone will write an archaeology game with commands like LABEL POTSHERD and CLEAN BONES WITH SOFT TOOTHBRUSH and METICULOUSLY … Continue reading “IF Comp 2013: Tex Bonaventure and the Temple of the Water of Life (Truthcraze)”
Coloratura is parser-based science-fiction/horror, with a fair number of puzzles, as well as feelies, cover art, and design notes. It took me somewhat over an hour to play even though I sometimes resorted to hints.
The Paper Bag Princess is a brief, parser-based, children’s fairy-tale puzzle game. It runs to less than 20 minutes (possibly less than 10, if you either hit the walkthrough or are more clever about the endgame than I was).
Mazredugin is a parser-based fantasy story about a person able to affect their dreams (I think, more or less). Review follows.