Spring Thing 2016: The Xylophoniad; Foo Foo

I’ve been playing more of the games from this year’s Spring Thing. (You too can play! And vote! And review, if you wish!) The Xylophoniad is a parser adventure by Robin Johnson, a good-natured spoof of Greek mythology with cameos from Achilles, Sappho, Daedalus, the Minotaur, and assorted other crowd favorites. Unlike the author’s recent Draculaland, … Continue reading “Spring Thing 2016: The Xylophoniad; Foo Foo”

Spring Thing 2016: Dr Sourpuss is Not A Choice-Based Game; Three-Card Trick

I’ve been playing more of the games from this year’s Spring Thing. (You too can play! And vote! And review, if you wish!) Dr. Sourpuss Is Not A Choice-Based Game is a lightly puzzly piece about the destructive nature of standardized testing, the fact that a lot of challenges are really multiple-choice even if they look … Continue reading “Spring Thing 2016: Dr Sourpuss is Not A Choice-Based Game; Three-Card Trick”

Spring Thing 2016: Ms. Lojka, Tangaroa Deep, Sisters of Claro Largo

I’ve been playing more of the games from this year’s Spring Thing. (You too can play! And vote! And review, if you wish!) Ms. Lojka is a horror Twine about a beastly supernatural killer in New York City, with some references to Babel and Rasputin, backed by some (I thought) rather effective illustrations, as well as … Continue reading “Spring Thing 2016: Ms. Lojka, Tangaroa Deep, Sisters of Claro Largo”

Spring Thing 2016: Evita Sempai, Harmonic Time-Bind Ritual Symphony, and Standoff

The 17 IF games of Spring Thing 2016 are now available! This is a huge crop: historically Spring Thing has tended to have entry numbers in the single digits. I’m delighted to see it, because I think it’s useful having other events that at least somewhat rival IF Comp in size and attention. The trend … Continue reading “Spring Thing 2016: Evita Sempai, Harmonic Time-Bind Ritual Symphony, and Standoff”

Zeppelin Adventure (Robin Johnson, Spring Thing 2018)

Robin Johnson’s Versificator engine is designed to give the player access to a parser IF-like world model but a choice-based interface, free of verb-guessing. The two previous games in this space, Draculaland and Detectiveland, feature navigation and inventory puzzles that feel quite text adventure-like, but in a more accessible format. At any given time, the … Continue reading “Zeppelin Adventure (Robin Johnson, Spring Thing 2018)”

Venience World (Daniel Spitz, Spring Thing 2018)

Venience World from Spring Thing 2018 offers another possible revision on the parser. Every turn, you have a command line, but listed below it are suggested autocompletions, one word at a time. You can select an autocompletion with up/down arrows, or you can click on one, or you can type out the contents. After you’ve … Continue reading “Venience World (Daniel Spitz, Spring Thing 2018)”