This post is a two-parter. Recently I went to Secret Studio, my third experience with room escapes; and Minkette, one of the creators of Oubliette, came to the Oxford/London IF Meetup to talk about the design and creation process. I’d asked … Continue reading
I’m standing on a London street across from a scrap metal recycling establishment, in front of a door with no sign except a cryptic symbol. I’ve been told I will only be admitted if I press the buzzer at exactly … Continue reading
Sunday a group from the London IF Meetup got together to tackle the Enter the Oubliette escape room. This was my first contact with escape rooms, though I’ve heard about a number from friends who’ve either played or worked on creating … Continue reading
Escape from Summerland is parser-based puzzle IF concerning an abandoned fairground, and lists a number of beta-testers. As usual, the jump will be followed by non-spoilery comments; then if I have anything spoilery to say, there will be spoiler space.
The Sealed Room is a short parser-based fantasy piece, using conversation and NPC interaction as the basis of several puzzles. As usual, the jump will be followed by non-spoilery comments; then if I have anything spoilery to say, there will … Continue reading
Escape from Colditz is a board game about the German castle that during World War II became a prisoner of war camp for prisoners who had already escaped at least once from some other camp. The idea of putting all … Continue reading