The inaugural meetup of the Oxford/London interactive fiction group was well attended, and ran for a good four and a half hours before the last of us had to go our separate ways. Many thanks to those who came! We talked about loads of things, as you might expect, including work in progress by several … Continue reading “Oxford/London First Meetup”
I’ve glued together two rather different requests for recommendations here, one about queer representation in IF and the other about classic parser-style work from recent years. I’m okay with doing this occasionally, but for what it’s worth, IFDB is better than you might think at letting you answer this kind of question for yourself. You … Continue reading “Mailbag: Recommendation requests”
In which I list some nominees for Victor Gijsbers’ Top 50 IF list. And, because I’m me, I explain why those and not others. A lot.
This is the second of several posts about James Ryan’s dissertation, Curating Simulated Storyworlds. The previous post looked at chapters 1-3, which set out the concept of the dissertation and documented the pleasures of emergent narrative. Here I read Chapter 4, concerned with the pain of emergent narrative, including critiques from other scholars and projects … Continue reading “Curating Simulated Storyworlds (James Ryan) – Ch 4-5”
Peter Mawhorter is an academic who looks at how choices work in interactive narrative, elaborating a theory of choice poetics. His articles offer some taxonomies and vocabulary for talking about choice design — with partial, not complete, overlap with IF community terminology for these topics — and he has built a system that procedurally generates … Continue reading “Choice Poetics (Peter Mawhorter)”
GDC is coming up, and I will be there! If you’d like to speak, please do get in touch. (And if you’re interested in learning more about Character Engine from me or one of the rest of the Spirit team, please drop me a line about that too.) Also, if you’re an IF person coming … Continue reading “GDC 2019 Previews”