Montage, Narrative Deckbuilding and Other Effects in StoryNexus

In a previous post, I wrote about design considerations for quality-based narrative systems, and mentioned that there was probably room for a standalone article about frequently-used patterns here. (This article in many ways mirrors one I wrote years ago about scene … Continue reading

Digital Storytelling: A Creator’s Guide to Interactive Entertainment (Carolyn Handler Miller)

Digital Storytelling: A Creator’s Guide to Interactive Entertainment. This book has gone through several editions, the most recent the third edition from 2014. Miller is interested in works that are digitally delivered, interactive, non-linear, narrative, with distinct characters, participatory and navigable. Each of … Continue reading