Writing for Seltani, in general

I’ve written a couple of blog posts (1, 2) about particular design decisions for Aspel, a multiplayer game I wrote for Andrew Plotkin’s Seltani platform. Those posts were mostly about how I structured puzzles and information around having multiple characters, touching occasionally on how Seltani’s possibilities and restrictions changed design decisions. I have a few … Continue reading “Writing for Seltani, in general”

Writing for Seltani: Aspel Post-mortem Part 2

This is Part 2 of a post-mortem series about my multiplayer Seltani game Aspel. Part 1 talked about things I omitted entirely from the design, and some things that I put in that didn’t work quite right. Part 2 talks about things that did work, and things that started out not working but that I … Continue reading “Writing for Seltani: Aspel Post-mortem Part 2”

Writing for Seltani: an Aspel Post-mortem

Seltani is Andrew Plotkin’s platform for multiplayer choice-based IF. He’s written about it and its world model here, and we had an IF discussion club meet in/about it, from which the transcript is available. I’ve also been kicking around some ideas for multiplayer IF for a while, in one form or another, which I’ve previously … Continue reading “Writing for Seltani: an Aspel Post-mortem”

The Cambridge Introduction to Narrative (H. Porter Abbott) – Chapters 7-9

The Cambridge Introduction to Narrative approaches stories from a very different perspective than most of the game writing, novel writing, and screenplay writing books I’ve covered here before; instead, it’s an academic approach to describing what narrative is, based in the field of narratology. Last month I looked at the first six chapters; now I’m returning … Continue reading “The Cambridge Introduction to Narrative (H. Porter Abbott) – Chapters 7-9”