I’ve written a couple of blog posts (1, 2) about particular design decisions for Aspel, a multiplayer game I wrote for Andrew Plotkin’s Seltani platform. Those posts were mostly about how I structured puzzles and information around having multiple characters, touching occasionally on how Seltani’s possibilities and restrictions changed design decisions. I have a few … Continue reading “Writing for Seltani, in general”
This is Part 2 of a post-mortem series about my multiplayer Seltani game Aspel. Part 1 talked about things I omitted entirely from the design, and some things that I put in that didn’t work quite right. Part 2 talks about things that did work, and things that started out not working but that I … Continue reading “Writing for Seltani: Aspel Post-mortem Part 2”
Seltani is Andrew Plotkin’s platform for multiplayer choice-based IF. He’s written about it and its world model here, and we had an IF discussion club meet in/about it, from which the transcript is available. I’ve also been kicking around some ideas for multiplayer IF for a while, in one form or another, which I’ve previously … Continue reading “Writing for Seltani: an Aspel Post-mortem”
(Unlike most Discussion Club meetings, this one was held in the multiplayer environment of Seltani, which we had gathered to explore.) Roland arrives. Belford asks, “So who here is logging in for the first time?” Roger says, “”Me, me” two-star says, “Me.” Gerynar says, “I am as well” Belford says, “..Roger Yes, we can tell … Continue reading “Transcript Feb 21: Tour of Seltani”
The Cambridge Introduction to Narrative approaches stories from a very different perspective than most of the game writing, novel writing, and screenplay writing books I’ve covered here before; instead, it’s an academic approach to describing what narrative is, based in the field of narratology. Last month I looked at the first six chapters; now I’m returning … Continue reading “The Cambridge Introduction to Narrative (H. Porter Abbott) – Chapters 7-9”
Hello Emily, You don’t know me. I read your blog and I actively use Adrift to experiment with make IF games and have tinkered with Twine also. I know you are super busy so i will get right down to the point, least i start rambling about IF. In a brief summary this is … Continue reading “September Mail”