In a recent post about storylet-based narrative design, I briefly suggested that even games like Lily’s Garden could be understood as a case of storylet-based design: there’s just a level of casual gameplay between elements of story. A very simple implementation looks like this, interspersing every level with a little bit of story wrapper. This … Continue reading “Casual Games and Storylets: Or, How to Make Game Mechanics Express Choice”
Storylets encourage narrative designers to think in terms of systems, and allow story arcs to affect one another in memorable ways.
Storylet systems are a way of organizing narrative content with more flexibility than the typical branching narrative.
“Sketching a Map of the Storylets Design Space” is a paper by Max Kreminski prepared for ICIDS 2018, an academic survey of the storylet design space. I wanted to point my blog readers towards it, as it covers a lot of interesting territory in the quality-based narrative/salience-based narrative area (and in fact references my post on … Continue reading “Survey of Storylets-based Design”
Events Interactive Fiction Club Jam opened August 26 and is running through tomorrow, September 16. It’s open to IF of any genre, as long as it’s safe for work. September 18 is the next meeting of the Seattle IF group. September 27 is the next meeting of the Boston/Cambridge PR-IF group; this meeting will be … Continue reading “Mid-September Link Assortment”
A couple days ago I mentioned the rerelease of my game Bee, and promised a follow-up article about some of the technical aspects. The Project Key things to know about the game: You can also play the new Dendry version here. The Challenge Bee was written for Varytale, but that platform went away a long … Continue reading “Rebalancing Bee”