Montage, Narrative Deckbuilding and Other Effects in StoryNexus

In a previous post, I wrote about design considerations for quality-based narrative systems, and mentioned that there was probably room for a standalone article about frequently-used patterns here. (This article in many ways mirrors one I wrote years ago about scene types in parser IF.) When I write for Fallen London, I find myself using and … Continue reading “Montage, Narrative Deckbuilding and Other Effects in StoryNexus”

StoryNexus is Open

Trailed for some time as a new creative tool from the team at Failbetter responsible for Fallen London (aka Echo Bazaar), Cabinet Noir and the Night Circus, StoryNexus is now open for public use. StoryNexus supports authors in building what Failbetter calls “quality-based narratives” — stories where the available nodes and choices depend on the … Continue reading “StoryNexus is Open”

Mailbag: Plot. It’s a Problem.

I used to publish questions that people have asked me either by email or on Twitter. That went on a hiatus for the past year-and-a-bit, as I’d stepped back from blogging for a time. To kick off something similar again, I asked Twitter folks what they’d be most interested in seeing me write about. One … Continue reading “Mailbag: Plot. It’s a Problem.”

Tools

I’ve helped build a number of tools for interactive fiction and other forms of procedural storytelling. The ones in which I have been most extensively involved: Inform 7 has for over a decade been a favorite tool of authors creating parser-based textual IF. I collaborated on the design and feature set of the language, wrote … Continue reading “Tools”