As mentioned in a previous post, Varytale is a platform for interactive stories. It’s put together by Ian Millington, the same person who created the Undum tool, but Varytale goes quite a bit further. Writing Tools Undum provides a slick … Continue reading
So Bee has been out for a couple of days now in reader beta, and my analytics page overflows. The Varytale system includes a mechanism by which readers can rate and comment on any individual piece of the story as … Continue reading
Varytale is a platform for interactive stories that fall somewhere on the spectrum between stateful CYOA (like Choice of Games) and quality-based narrative (like Echo Bazaar). As you can see from the screenshot, the experience is intentionally booklike and lushly … Continue reading
For those who are interested in the behind-the-scenes details of Varytale, their blog has several detailed new posts, with screenshots.
In honor of folks freaked out about how many things they “have to” do to advance their career, I present a very partial list of things I’ve been encouraged or expected to do/know since I got into games. Not shown: … Continue reading
In a previous post, I wrote about design considerations for quality-based narrative systems, and mentioned that there was probably room for a standalone article about frequently-used patterns here. (This article in many ways mirrors one I wrote years ago about scene … Continue reading