With Those We Love Alive is a choice-based nightmare-fantasy game, with music, which also requires that the player draw on her own body during play. I played it to completion.
This is part review, part essay. There are light spoilers for Naomi Alderman’s The Power and N. K. Jemisin’s Broken Earth series, and major spoilers for The Last Jedi. * I wrote previously about my hopes for The Last Jedi: that I wanted to see a movie about Leia as an older female leader, a woman … Continue reading “Instead of Power”
Weird City Interloper is a parser-based conversation game by Pacian. Like some of Pacian’s previous work, especially Castle of the Red Prince, it largely does away with the traditional object and room hierarchy: here instead of navigating between places, you are moving from one interlocutor to another. As you go, you accumulate an inventory of … Continue reading “Weird City Interloper (CEJ Pacian)”
For months now I’ve been hearing about the astonishing storytelling power of Portal, along with its fabulous physics and game design. I hardly ever play mainstream commercial video games — I don’t have the hardware to run it well, for one thing — but I was really curious about Portal, so recently when I got … Continue reading “Still Alive”
This is an overview of the IF games that worked best or meant most to me in 2019, plus a couple of bonus games that weren’t released this year but that it took me this long to play. There’s a range here — some of these are short, some are long, some choice-based, some not, … Continue reading “2019 Retrospective”
I’ve glued together two rather different requests for recommendations here, one about queer representation in IF and the other about classic parser-style work from recent years. I’m okay with doing this occasionally, but for what it’s worth, IFDB is better than you might think at letting you answer this kind of question for yourself. You … Continue reading “Mailbag: Recommendation requests”