A country made of stories. Where the Water Tastes Like Wine is a game about the shining lie of America: about the dream of freedom and justice and opportunity, and the darker, more tarnished truth. Stories are currency and resource and the means of unlocking connections with other players. And Johnnemann Nordhagen, the creator of the … Continue reading “Worldbuilding America: Where the Water Tastes Like Wine”
Earlier this month I took a one-day design masterclass with Punchdrunk, the immersive theatre company. I’ve previously written about seeing their work Sleep No More and Against Captain’s Orders. Their work has been a design inspiration especially for thinking about narratives where the characters are all in motion and the player is choosing which to … Continue reading “Worldbuilding in Immersive Theatre, and the Punchdrunk style”
Twice this year I’ve spoken about matching story and mechanics — once for the Oxford/London IF Meetup, and once as a keynote talk at the Malta Global Game Jam. Both times, I mentioned the idea of using mechanics as the basis of world-building. I’ve done this both with the letter-changing powers of Counterfeit Monkey and … Continue reading “Not Exactly Mailbag: Worldbuilding from a Mechanic”
In this installment of my monthly writing-books review, I’m looking at a few different guides to worldbuilding. Several of these were designed for science fiction and fantasy novel authors, not for games writers, but some are useful in this territory as well. Kobold Guide to Worldbuilding is indeed written by and for game designers — … Continue reading “Books on Worldbuilding”
The Yellow Bowl is a piece of 1990s hypertext recently rebuilt for the web. Its paradigm of several narrative tracks that we can pursue simultaneously sets it apart from most (but not all) narrative IF.
Starting in mid-2017, I’ve used the first Tuesday of the month for reviews of books about game writing, and occasional books about other writing in general. As of now, I’ve gone through about two dozen — including everything from self-published Kindle ebooks about interactive fiction to acclaimed classics of screenwriting advice — and that doesn’t count … Continue reading “Storytelling in Video Games: The Art of Digital Narrative (Amy Green)”