IF in the ACM literature, Part Four

I’ve been saving these for last, because they’re really the juiciest: a couple of articles authored or co-authored by Mark Bernstein. Bernstein is the founder of Eastgate Systems, a company promoting serious hypertext. They sell a small but — within the hypertext community — highly respected collection of hypertext fiction and nonfiction, at serious book … Continue reading “IF in the ACM literature, Part Four”

Inform 7 for the Fiction Author

Jeff Nyman recently raised the idea of having a guide to Inform 7 specifically written for an experienced fiction author without background in IF, and I posted a brainstormed outline for such a project. The formatting was pretty ugly on Usenet, though, and I had a few ideas for revisions, so here is another, longer … Continue reading “Inform 7 for the Fiction Author”

Data Visualization and the State of the Union

While I’m on the topic of games and IF with educational or persuasive value, I should mention (though I’m not sure how to place it relative to everything else) the State of the Union explorer. It allows the reader/player/experiencer to explore statistical information about the State of the Union addresses, discovering which words gain and … Continue reading “Data Visualization and the State of the Union”

Conversation

NB: This is a version of an old article I wrote on conversation in interactive fiction. While much of it is still applicable, I have written numerous other posts on the topic since, which expand on the overview provided here and suggest some more particulars about implementation. Conversation is one of the most challenging things … Continue reading “Conversation”

Comp 2003 Reviews

This year, I didn’t have as much time as I do some years, so even though there were fewer games, I didn’t play all of them. I got to most of the ones that run well on my platform, but not even all of those. This is life. Because I thought it was an interesting … Continue reading “Comp 2003 Reviews”