Tabletop Storygames: Shock, Fiasco

Last night, per Dan Fabulich’s recommendation, I checked out the Seattle story games meetup and played through a game each of Shock and Fiasco. Shock is about exploring social issues (whichever ones the participants choose) in the context of a science fictional future; Fiasco is about emulating the wacky, everything-goes-wrong misadventure plots typical of Coen … Continue reading “Tabletop Storygames: Shock, Fiasco”

Interactive Digital Narrative: Theory

This is part two of an overview of Interactive Digital Narrative: History, Theory, and Practice. See my earlier post for coverage of the book’s history section (and one practice chapter that I took out of order because it felt like it fit better that way). This time we’re looking at the theory section, which addresses academic approaches … Continue reading “Interactive Digital Narrative: Theory”

January Link Assortment

Upcoming events: Thanks to a burst of focused planning, we have a bunch of forthcoming meetings scheduled for the Oxford/London Meetup. They are London, February 16. We will be playing a variant of San Tilapian Studies, along with other short card and boardgames focused on storymaking with other people. I’m psyched about this – San Tilapian … Continue reading “January Link Assortment”

IF Comp 2015: Two Encounters in the Woods

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. Crossroads is a Twine game about meeting a witch in the woods. … Continue reading “IF Comp 2015: Two Encounters in the Woods”

Writing for Seltani: an Aspel Post-mortem

Seltani is Andrew Plotkin’s platform for multiplayer choice-based IF. He’s written about it and its world model here, and we had an IF discussion club meet in/about it, from which the transcript is available. I’ve also been kicking around some ideas for multiplayer IF for a while, in one form or another, which I’ve previously … Continue reading “Writing for Seltani: an Aspel Post-mortem”

Interactive Narrative GDC Talks (Part 3)

Previously 1 and 2. Here are a few more — the last set, for now, though I note that the GDC Vault has made a lot of past years’ material free, so I may go back and dig out some recommendations from those as well. Anyway! Microtalks 2015, Richard Lemarchand, Emily Short, Lisa Brown, Matt … Continue reading “Interactive Narrative GDC Talks (Part 3)”