Curating Simulated Storyworlds (James Ryan) – Ch 4-5

This is the second of several posts about James Ryan’s dissertation, Curating Simulated Storyworlds. The previous post looked at chapters 1-3, which set out the concept of the dissertation and documented the pleasures of emergent narrative. Here I read Chapter 4, concerned with the pain of emergent narrative, including critiques from other scholars and projects … Continue reading “Curating Simulated Storyworlds (James Ryan) – Ch 4-5”

Curating Simulated Storyworlds (James Ryan) – Ch 1-3

James Ryan recently graduated from UC Santa Cruz, and he was kind enough to make available his dissertation, Curating Simulated Storyworlds, for anyone to read. Of academic work coming out recently, this is one of the more interesting to the interactive fiction crowd, and I’ve already recommended it to quite a few people. I’m going … Continue reading “Curating Simulated Storyworlds (James Ryan) – Ch 1-3”

Can AI tell a good story?

Tuesday I was invited to speak at the interactive narratives summit at the London Games Festival, specifically in a debate over whether AI can create a good story. Perhaps the original scheme was to start a good showdown, but I have somewhat complicated views about what the question even means, and my would-be debater Brenden … Continue reading “Can AI tell a good story?”

The Anatomy of Story (John Truby)

The Anatomy of Story is another book about writing for cinema, and it more or less begins by arguing against everything taught by Save the Cat. The three act structure is wrong. Thinking in terms of inciting incident and rising action will get you nowhere because these ideas are generic. Relying on genre is the way … Continue reading “The Anatomy of Story (John Truby)”

Story (Robert McKee) and the Expectation Gap in Interactive Story

Story is one of a handful of screenwriting books that turn up constantly in the bibliography of game writing books. McKee himself gives courses — I’ve never been, but I hear they’re very good shows, whether or not they’re good advice. It’s advised at least as often as Save the Cat, and possibly more so. … Continue reading “Story (Robert McKee) and the Expectation Gap in Interactive Story”

Survey of Storylets-based Design

“Sketching a Map of the Storylets Design Space” is a paper by Max Kreminski prepared for ICIDS 2018, an academic survey of the storylet design space. I wanted to point my blog readers towards it, as it covers a lot of interesting territory in the quality-based narrative/salience-based narrative area (and in fact references my post on … Continue reading “Survey of Storylets-based Design”