Versu and Jane Austen

This is one of several design articles about the new interactive narrative platform Versu, which Richard Evans and I have been building with a team at Linden Lab. The first several stories implemented for Versu are written for a generally Regency-period sensibility, influenced heavily by Jane Austen, and less-heavily by several of her contemporary authors, … Continue reading “Versu and Jane Austen”

Versu: Conversation Implementation

This is one of several design articles about the new interactive narrative platform Versu, which Richard Evans and I have been building with a team at Linden Lab. Any platform focused on social interaction needs strong conversation handling. The following article goes into a certain amount of technical detail about what the system does and … Continue reading “Versu: Conversation Implementation”

Versu: Content Structure

This is one of several design articles about the new interactive narrative platform Versu, which Richard Evans and I have been building with a team at Linden Lab. Behind the scenes of a particular gameplay experience, Versu content comes in three forms: genre files, which specify a lot of details about behavior in a particular … Continue reading “Versu: Content Structure”

Introducing Versu

Versu is a new interactive storytelling platform Richard Evans and I have been working on at Linden Lab. Some of you may have seen lead-up presentations about it at GDC (possibly long enough ago that it was still called Cotillion). Today, the first four Versu stories are available for iPad. Clients for Kindle and Google … Continue reading “Introducing Versu”

Mid-November Link Assortment

Events IF Comp judging ends today — you may have a few hours left to register your opinions, if you wish — and results will be available soon. Today also marks the beginning of fos1’s jam for TADS games, which will run through early 2022. This is intended to invite more authors to try out … Continue reading “Mid-November Link Assortment”