Mailbag: Knowledge-driven Dialogue in Inform

I am doing my first steps in Interactive Fiction and your work has helped me a lot. I have been working on an idea, that requires dialogue based on “knowledge”, in other words, the character and the NPCs will initiate dialogue in order to fill out their gaps in knowing the other person. Firstly, I … Continue reading “Mailbag: Knowledge-driven Dialogue in Inform”

Spring Thing 2019

Spring Thing 2019 is now open. The second-biggest regular competition of the interactive fiction calendar, this year it has 20ish games including both choice-based and parser-based work, some experimental and some more classic in style. I haven’t had time to play nearly all of them, but here are a few I’ve had a chance to … Continue reading “Spring Thing 2019”

Mailbag: Deep Conversation

This one was a follow-up question to the asker wondering whether Blood & Laurels was still available anywhere. (It isn’t.) If there are any other games (IF or otherwise) that you’d recommend for deeper conversational experiences, I’d love to hear about those… I have a rather broad set of interests there, so anything you find especially … Continue reading “Mailbag: Deep Conversation”

World Models Rendered in Text

Last month I wrote a bit about text generation and generated narratives overall. This month, I’ve been looking more at parser games — games that typically are distinguished by (among other things) having an expressive (if not very discoverable) mode of input along with a complex world model. My own first parser IF projects were … Continue reading “World Models Rendered in Text”