PRACTICE 2015, Hamilton, and the power fantasy
So I’m at PRACTICE, one of my favorite game design conferences. This year it has featured a lot of people talking in various ways about narrative design and the power fantasy: Meg Jayanth on the unfairness and hidden statistics in 80 Days; Erik Svedäng talking about fragile game design in the intentionally breakable else Heart.Break(), … Continue reading “PRACTICE 2015, Hamilton, and the power fantasy”