Experimentation in the Parser Domain

I’ve done a couple of retrospectives of 2015 in IF: here’s one on the state of the art in late September just before IF Comp, and here’s my Comp roundup. Most of the things I observed there hold, I think, even if you include the last month and a half. But I also wanted to talk … Continue reading “Experimentation in the Parser Domain”

Recent IF for iOS

Monstr (Laura Michet, Kent Sutherland, Meagan Trott, Emily So, Travis Ford DeCastro, Rachel Sala, and Rosstin Murphy) is a game in which you’re searching for the dating profile of a monster you saw at a bus stop. It’s made up primarily of spoof profiles and then short “chat” scripts that go horribly badly until you find … Continue reading “Recent IF for iOS”

IF Comp 2015: Two Short Parser Puzzle Games

The 21st annual Interactive Fiction Competition is currently on, through mid-November. Voting is open to the general public; the only prerequisite is that you not be an author, not vote on games that you tested, and submit votes on at least five games. (You emphatically do not have to have played them all! In a … Continue reading “IF Comp 2015: Two Short Parser Puzzle Games”

[Top Secret] (James Long) and a play-by-email IF tool

James Long is Kickstarting an interactive story game called [Top Secret], played via email, which explores the Snowden story: A fresh recruit to the National Security Agency (NSA), you have a new mission: find out who’s leaking TOP SECRET documents to the press. Stop them by whatever means necessary. A single selector (phone number, email … Continue reading “[Top Secret] (James Long) and a play-by-email IF tool”

2015 in Interactive Fiction So Far

It might seem a little late in the calendar year to do a half-year roundup of interactive fiction, but in fact the end of September is typically the turning point of the year: after summer is over but just before the release of the annual IF Comp games. First, a general Don’t Miss category. This … Continue reading “2015 in Interactive Fiction So Far”

So You Want to Write IF: A Party Game for LudoLunch

LudoLunch was a game designers’ picnic lunch held in Christchurch Meadow yesterday by Simon Roth, Nia Wearn, and compatriots. (Edited to add Nia — apologies for leaving her out initially, as I hadn’t realized she was co-organizer here.) Simon asked if I would talk about interactive fiction, and it only really hit me after I … Continue reading “So You Want to Write IF: A Party Game for LudoLunch”