Varytale Analytics

So Bee has been out for a couple of days now in reader beta, and my analytics page overflows. The Varytale system includes a mechanism by which readers can rate and comment on any individual piece of the story as they go along, giving a one to five star ranking and displaying the average of … Continue reading “Varytale Analytics”

Storydeck: Steampunk and Ella

Storydeck is a system by Ian Millington and Emily Bembeneck, using the concept of Doodle God as a mechanism for storytelling. You play by accumulating story elements and combining them to unlock new storylet events, which in turn give you new elements to combine. In Doodle God those elements were things like “fire” and “water” … Continue reading “Storydeck: Steampunk and Ella”

The Night Circus

The Night Circus is a new game by Failbetter, the creators of Echo Bazaar, set in the fictional world of the forthcoming book of the same name by Erin Morgenstern. (I should say as a disclaimer, before I go any further, that I’m not a completely disinterested party — I’ve worked with Failbetter several times … Continue reading “The Night Circus”

So, Do We Need This Parser Thing Anyway?

…or: What does it mean to be writing interactive fiction? When asked about outreach prospects for IF at PAX East, I said this: We have a two-part accessibility problem. One part is the interpreter: people don’t want to download separate files and don’t want to have to figure out file formats. That structure is unattractive … Continue reading “So, Do We Need This Parser Thing Anyway?”

Writing IF

Choosing a Tool One of the first decisions you’ll need to make before you do serious work on your own piece of interactive fiction is what tools you will use to create it. While you could create IF in a general purpose programming language, most people choose to use a language or design system specially … Continue reading “Writing IF”