The following is not a complete list of my commercial projects, as I also do white-label projects. There are also several unannounced/unreleased projects in which I have been involved. If you are curious about specific types of project not covered here, please do get in touch and I can fill you in on other relevant experience. (That said, note also that I have no availability for new work before May 2017.)
Sunless Sea and Sunless Sea Zubmariner DLC. I wrote three islands each for the core game and the DLC release. It takes considerable play time to get to the relevant sections of the game, but here you can see some of the content played on YouTube:
Anthe (ca. 10:51 in this video):
Fallen London is a browser-based, text-rich game for which I have written a number of acclaimed stories set in that game’s universe, including Secrets Framed in Gold and The Frequently Deceased. As with Sunless Sea, it would take considerable play time to gain access to my contributions, but a community response thread about The Frequently Deceased can be found here.
Ultimate Quest was a limited-time game commissioned by AKQA to publicize an NVIDIA launch. This project required rapidly developing a substantial, multi-part game to client requirements, communicating with an artist and other stakeholders, and running the game’s Twitter-based hints account while the game was live. Screenshots and background information can be found here.
It’s the eight hundred and twenty first year of the city of Rome, a year of bad omens and unrest. The Emperor is bloodthirsty and watches keenly for anyone who might be trying to overthrow him. The grain dole is running out and the people are going hungry. Romans are beginning to put their faith in foreign cults, as their old gods seem indifferent.
In this dangerous environment, Marcus is concerned with two things: his poetry, and keeping his patron Artus happy. But when Artus sends him to ask a secret question of an oracle, Marcus is forced to get involved, with conspiracies, politics, and a woman he is trying to forget.
Blood & Laurels was a story of conspiracy and deceit, playable on the iPad. I wrote it with the Versu engine, developed with Richard Evans, and funded by Linden Lab, where I was creative director of the Versu project. Versu provided dynamic character behavior and dialogue.
Platinum Package is a work in development for Choice of Games.