My work with modeling interactive conversation and generating procedural text has led to me to work with AI to achieve the character and narrative effects that interest me — but I’ve also created a substantial body of less technical work more in the style of conventional fiction.
I stay engaged with the game industry and with academia, through frequent speaking engagements and other service. I am an associate editor of the IEEE journal Transactions on Games, and serve as one of the advisors for the GDC AI Summit. I have contributed chapters to a number of books for game designers, students, and scholars. For several years, I served on the IGF Excellence in Narrative jury.
I launched a London-based meetup on interactive fiction and related topics in interactive narrative. It has been running continuously since 2014 and now features approximately monthly talks, workshops, game-playing sessions, and networking events.
I have been involved in two startups in the narrative AI space, and have experience with serving on a board, pitching to investors, selling to clients around the world, building a team and managing a diverse group of engineering and creative talent. My LinkedIn page contains more information about my business experience.