Here’s an interesting post about a tabletop game, Train, that explores some of the complicity issues we talk about in regard to Rameses and (especially) Rendition. I share some of the reservations of the post’s author: is a game whose chief gimmick is to make you not want to play really a game? How much depth can be wrung out of such a construction?
But I find it really interesting to see this same idea being played out in the realm of the physical board game, even if it is (as in this case) a single-edition Art board game that will never be widely distributed.
(Edited to add: the linked page has a chat app in the sidebar that seems to crash Firefox for some people. Sorry about that. Safari appears to view it safely.)