on Love and Death: Bitten, a hidden object game with some Twilight-esque aspirations. For the genre it belongs to, it does quite a few things right — I don’t love hidden object gameplay as a rule, but this was much better than most, and did an above-average job of making the mechanics and the story fit together.
That said, at the end of the day the story it’s telling just isn’t very good — for reasons that overlap with not-very-good stories in many other games.