Shadowhand is a casual game based around the mechanics of solitaire, with a frame story about a noblewoman who dresses up as a highwayman and gets involved in piracy and smuggling and various other shenanigans in 18th century England. If that sounds vaguely familiar, it’s a prequel to Regency Solitaire, which I covered here previously, and I also posted excitedly when the premise was announced.
The frame story is pretty light. I have yet to finish this, but the plot doesn’t feel either very convincing or very important. The protagonist decides to take up highway robbery on the spur of the moment during a traumatic event, and is soon killing local ruffians, coachmen, prisoners, etc with little soul-searching or transition. Notionally, she’s trying to protect a friend, but the friend doesn’t turn out to need all that much protecting, and our protagonist goes on about her highwayman business more because, well, she enjoys it. There’s a bit of business about discovering a conspiracy in the neighborhood, but given the number of people she’s killing in order to uncover said conspiracy, it’s not immediately obvious who would be on the side of Good, if we stopped and did the math.
There’s also an RPG element, whereby we can buy equipment and level up skills. Skills grant bonuses like a higher likelihood of drawing jokers during play, or being to start a level with more of the cards face-up, as well as advantages when fighting — and, of course, let us dress up our protagonist with a range of highwayperson outfits, knives, swords, and guns. This, again, is there because it’s fun, not because it’s an accurate representation of a time or a character or a style of fighting, or because it tells a coherent story.
But that’s okay with me. (No, really, it is.) This game is unabashedly about taking a bath in entertaining swashbuckling tropes. Making sense isn’t the point. And — odd as this might sound — it does a really good job at capturing aspects of the swashbuckling genre through the medium of solitaire.