Return of the Obra Dinn (Lucas Pope)

Return of the Obra Dinn is probably already familiar to you if you follow indie narrative games at all: winner of both the Grand Prize and Excellence in Narrative at the most recent IGF, the creation of Papers, Please designer Lucas Pope. I’m only getting to it now because I’m seriously behind.

The game puts you in the role an an insurance inspector, trying to work out what happened to everyone who used to be aboard a ghost ship. Thanks to a supernatural pocket watch, you’re able to revisit the time-frozen moment of death for every body you find, allowing you to explore one disturbing tableau after another to figure out who died, in what sequence, and why.

Unsurprisingly, it’s a very good game, one that achieves spectacle, surprise, and even some comedy within its confines. It’s worth playing with as little spoiler information as possible, so I’ve put less than usual above the fold. More design thoughts follow below, but they assume you’ve either played the game or read enough of a synopsis to be able to follow references.

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