80 Days is a gorgeous iOS game from inkle studios and a script by Meg Jayanth, who (among other things) did the StoryNexus Samsara project. 80 Days takes off from the Jules Verne novel about Phileas Fogg’s round-the-world race; but it adds steampunk elements to the setting (I realize that some people feel about steampunk the way I feel about zombies) and allows the player to set the route, casting him in the role of Fogg’s valet Passepartout. Different routes take different amounts of time and have different costs associated with them; money and health are both resources that must be replenished periodically. The player can also buy (or more rarely acquire through narrative events) various inventory items that make the trip more comfortable, reveal new routes, or sell for fantastic profits in distant cities. It’s also slightly more constrained than the big open map might initially make it seem: you can’t really backtrack in some cases, even if there’s a nominally valid route in a particular direction and even if you the player think it would be a good idea.