The author of Beckett reached out to me and suggested I have a look at it. So did a couple of unrelated people on Twitter. But when I looked at the website, I couldn’t figure out what it was meant to be: the premise, the play experience, how long it was likely to take. What was this thing? No one seemed eager or even able to describe this game to me. It was only after I’d downloaded and played a bit that I encountered this explanation. It has a clearer plot overview than I could really offer myself.
I’ve played the first several scenes of it now. I’m not sure whether I will play more: it is off-putting, intentionally so, and I am not sure whether it’s giving me enough to make me put up with its off-putting qualities.
But here’s what I can tell you so far. Mechanically, it is a point-and-click adventure, albeit one with a fair amount of text, and set in a moody sepia world generally viewed from above:
As for genre and premise: I am not quite sure of the ground truths of the world, yet. The place is old-fashioned and noir-ish. The protagonist appears to be a form of detective, though he “doesn’t do domestics.” People use physical paperwork and old-fashioned desks. Images hung on the wall look like they come from the 1920s. At one point we visit a bar and to enter we have to speak through a buzzer at the door; it suggests a speakeasy. Someone tells us to plant a bug, and the bug that we see is of the animal variety, shown in video and from a disquieting proximity. Indeed, insects appear frequently and in contexts where you might not expect to see them, including at one point on the neck of an attractive woman, as though it were a kind of jewelry.