May 1 in Cambridge, MA, Salon 256 shows off creative computer programs in 256 bytes or less; Nick Montfort presents some of his work there.
The Spring Thing Festival of Interactive Fiction is live through May 5; if you want to judge the games, you have a few more days to play and submit votes, and of course publishing reviews is also encouraged.
May 6 is the San Francisco Bay Area IF Meetup.
Edgelands launches May 9: it’s a graphical Fundbetter-funded game that draws inspiration from Infocom and perhaps Kentucky Route Zero. (I have not tried it myself, so I’m relying on the coverage here.)
May 11 is Hello Words in Nottingham, a text game writing group.
Also May 11 in London, Strange Tales presents an evening about Kickstarter and story/game projects. James Wallis is speaking.
May 15-16 I will be at the Creative Coast festival in Karlshamn, Sweden, where I will speak about interactive narrative structures beyond branching narrative.
The Machine Learning for Creativity workshop is accepting papers until May 16 and will be held on August 14; the speaker lineup has people who are interested in computer-aided storytelling or various forms of generative narrative.
May 17 in the Boston area, PR-IF is meeting and will be looking at some new interactive narrative projects created by Nick Montfort’s students, among other things.
AdventureJam runs May 5-19.
If you would like to submit a game to the indie showcase at Develop Brighton, you have until May 19 to do so.
PCG Workshop 2017 has a call for papers out. The theme is “PCG in context,” with the tagline “Exploring the biases, and potential to subvert bias, in procedural systems.“ Proposals are due May 22.
May 31 is the IF Tools Meetup in London, where we will talk about innovations in interactive fiction tools, presenting several different systems. I know in a previous link post I had guessed this would not happen until June, but the 31st turned out to be the most workable date for us.
I’ve also moved us to a new location with a bit more room; our old location was imposing a limit of 25 people, which was proving inconvenient or crowded when we had a popular topic. The new room is larger; we’ll see how we like it and whether we want to continue with that solution.
Ruber Eaglenest is running a Spanish-language jam with these rules: 1) choose a favourite song of yours about adventures of the frontier, 2) Join the jam, 3) Make a game inspired by the song. https://itch.io/jam/canciones-del-desierto-la-tormenta-y-el-mar
June 1-3 is Feral Vector, a delightful indie games festival in a really beautiful setting in Yorkshire, which usually includes talks, workshops, and hanging around on the grass eating and drinking with fellow devs. Last year there was also a LARP in the woods. I can’t go this year, but I’ve really enjoyed it both times I went. Not specifically IF-focused, but a good time.
June 20 — this is a bit in advance, but I want to give people plenty of time if they’re interested — the London IF Meetup is gathering at the Eaton Square Bar to play In Case of Emergency, a mystery storytelling game assembled and run by A Door in a Wall. Atypically for our events, there is a small fee of £5 to participate.
June 28-30, I will be speaking at Gamelab XIII GAMES & INTERACTIVE ENTERTAINMENT CONFERENCE in Barcelona, about artificial intelligence and games.
The British Library is running an Interactive Fiction Summer School as a weeklong course in July, with multiple instructors from a variety of different interactive narrative backgrounds. More information can be found at the British Library’s website.
Mysteries of the Polar Wastelands is an interactive fiction jam focusing on that particular setting, and open through July 15.