Chocolatier; lushness; Dreamhold

The other day, in search of something to do while I was feeling under the weather, I downloaded Chocolatier on a recommendation from Jay Is Games. Despite not thinking it was that brilliant a game, I wound up buying the full version; and thinking about why I did that has led me to some other thoughts about the appealing aspects of IF.

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Educational and Editorial Games

Lately I’ve played a few rounds of Electrocity, a simulation game by a New Zealand power company in which the player gets to manage the power supply for a young city. It’s designed to be played by school kids, so the interface is deliberately a bit simpler than for most sim games, but otherwise it basically works in a familiar way: you have various resources, and you can build things (mines, gas wells, airports, hydro-electric plants) and clean them up. At the end of the game, you’re scored on how well you did at building a large population, a clean environment, and a steady power supply.

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