Time Management, meet Tower Defense

At least six months ago, lured in by the Chocolatier and Tradewinds games, I joined Big Fish Games’ Game Club, and now I get a game credit every month. The last few months, I’ve been at a loss for how to spend it. That’s partly thanks to the relative dearth of material for the Mac, partly to the grinding uninventiveness of some segments of the casual game industry. I don’t like hidden object games or platformers or shooters very much; despise match-3 and mahjong. I enjoyed Diner Dash and the first few of its clones I played, but now there are so many that I wince at the sight of any two-word-title ending in Dash, Frenzy, Fever, Mania, or Madness.

This despite the fact that I’ve played a whole bunch of tower defense games, and enjoyed them all. Some game mechanics are inherently more resilient than others, and the resilience has to do with the strategic richness of play. It’s easy to introduce new strategic problems to tower defense games. Continue reading “Time Management, meet Tower Defense”

Chocolatier; lushness; Dreamhold

The other day, in search of something to do while I was feeling under the weather, I downloaded Chocolatier on a recommendation from Jay Is Games. Despite not thinking it was that brilliant a game, I wound up buying the full version; and thinking about why I did that has led me to some other thoughts about the appealing aspects of IF.

Continue reading “Chocolatier; lushness; Dreamhold”