It’s quite a pretty game, but I was disappointed: some of the puzzles were of a kind I will call “obscurantist goal seeking”. For example: you know you want to get past NPC X. To do this, you have hints that you’re going to need object Y. To get object Y, you need to bribe NPC Z — but there’s only very obscure cluing that you need Z’s involvement on this project — and to bribe Z, you need objects P, Q, and zeta, two of which are sufficiently hidden as to require a bit of pixel-hunting. And as for object P, you have to get that from *another* NPC, by choosing a dialogue option that on the surface looks completely useless and unrelated to any of the other NPCs or puzzles in this chain.
I used the hints a lot. Fortunately they’re pretty thorough.
Other disappointments: 1) Jay Is Games billed it as historical and atmospheric, but it’s got some silly modern life insertions that undermine the force of the story, such as it is; and 2) more seriously, I got all the way to the end and I think I was supposed to get to see some kind of epilogue cut scene, but it didn’t show up. Instead, my computer sat there churning away with a black screen for quite a while until I force-quit the game. At that point I had no save to go back to and I wasn’t willing to redo the whole thing just to see whether I could make the cut scene work this time around. So there may well have been some big cool revelation at the end — actually, I have the sense there must have been, from clues earlier in the game — but I didn’t see it.
Possibly I’m taking the whole thing too seriously, eh? It’s a pretty game. It has very nice sound effects. I enjoyed playing it, though I wish I’d gotten to see the ending. And I suspect it would appeal to some of the same people who bemoan the “artsy” quality of much modern IF, and who want to get back to un-self-conscious games that pit the player’s wits against the author’s. I enjoy that sort of thing myself from time to time, but there’s a point at which bad puzzle design is just bad puzzle design, and I get frustrated and grumpy.