Liza’s talk is about the possibilities of interactive narrative, her background with IF and hypertext, and what we’ve done together with this story in specific.
As you may gather from the screenshots, “First Draft” is not parser-based, but also not CYOA: the interaction is all about revising the letters between the various characters and then choosing when to send them. So there are lots of small, parallel choices submitted at once rather than a sequence of large choices submitted serially — an effect I am hoping creates some of the texture and exploratory feel that I often feel is missing from CYOA. It’s set in the universe of Savoir-Faire and Damnatio Memoriae at the cusp of that world’s French Revolution.
There will be a public release of this project when it’s done, but I do not yet have a date for that.