As of today, I’ve joined Failbetter Games as Creative Director.
Failbetter is a company very close to my heart: I’ve written for them many times as a freelancer over the past decade, and they provided key assistance when I was starting the Oxford/London IF Meetup. I have great respect for their focus on quality prose and storytelling, as well as their pioneering work exploring what storylet-driven narrative design can do.
I have a certain amount of freelance work ongoing from the past couple of months, with FBG’s blessing; and will have some pre-defined bandwidth to keep my hand in consulting. So if you see me out and around doing a few other things, that’s why.
I’m very excited to be on this team, and looking forward to what we build together!