Sam and Leo Go to the Bodega is a short, choice-based game about two stoners making a snack run. It takes less than fifteen minutes to play. Review after the jump.
Continue reading “IF Comp 2013: Sam and Leo Go to the Bodega (Richard Goodness)”
Sam and Leo Go to the Bodega is a short, choice-based game about two stoners making a snack run. It takes less than fifteen minutes to play. Review after the jump.
Continue reading “IF Comp 2013: Sam and Leo Go to the Bodega (Richard Goodness)”
Reels is a choice-plus-text-input-driven game with a minimal slice-of-life framing story. Review follows the break.
Robin & Orchid is a parser-based slice-of-life puzzle game about some kids hanging out in a church basement, looking for ghosts. It took me the full two hours to play, and could have taken longer had I not resorted to hints.
Continue reading “IF Comp 2013: Robin & Orchid (Ryan Veeder and Emily Boegheim)”
Autumn’s Daughter is a choice-based Undum work about arranged marriage in Pakistan. It’s quite short, running perhaps five minutes to play through once and a little longer to explore fully.
Continue reading “IF Comp 2013: Autumn’s Daughter (Devolution Games)”
Impostor Syndrome is a short, choice-based game about a woman presenting at a tech conference. Playing time is probably around ten minutes (I lost track, as I went through it a couple of times). Review after the jump, any spoilers after a longer spoiler space.
Continue reading “IF Comp 2013: Impostor Syndrome (Georgiana Bourbonnais)”
Final Girl is a StoryNexus game about classic slasher horror. It is replayable, and may well take more than two hours to reach a good ending (certainly I didn’t get there), but a single playthrough is more in the 30-45 minute range.
Continue reading “IF Comp 2013: Final Girl (Hanon Ondricek)”