Their Angelical Understanding is a choice-based interactive fantasy story, and sometimes interactive poem, about being hurt and about how we respond to that hurt.
Continue reading “IF Comp 2013: Their Angelical Understanding (Porpentine)”
Their Angelical Understanding is a choice-based interactive fantasy story, and sometimes interactive poem, about being hurt and about how we respond to that hurt.
Continue reading “IF Comp 2013: Their Angelical Understanding (Porpentine)”
Moquette is a choice-based slice-of-life story about a man fighting some sort of existential crisis. It’s executed in Quest, with a number of image and typographical effects I haven’t seen in that system before. Review after the jump.
Solarium is a choice-based science fiction/fantasy story in Twine about life after a nuclear apocalypse, and the reason that apocalypse happened in the first place. It is fairly substantial for a choice-based story, and took me probably half an hour or more to read.
100,000 years is a very short, choice-based, web-playable piece. It is completable in a few minutes. Review follows the jump; no spoilers, particularly.
Continue reading “IF Comp 2013: 100,000 Years (Pierre Chevalier)”
Blood on the Heather is a choice-based game about vampires in Scotland, by the same author as the comp game Who Among Us.
Continue reading “IF Comp 2013: Blood on the Heather (Tia Orisney)”
Ollie Ollie Oxen Free is a parser-based true-to-life game about surviving a disaster. It’s one of the longer games I’ve played in this comp, and may take the full two hours (or more, especially if one resists the urge to check walkthrough and hints).
Continue reading “IF Comp 2013: Ollie Ollie Oxen Free (Carolyn VanEseltine)”