“It” concerns a game we used to call Sardines — one person hides, and the seekers gradually find her and join her in the space. It’s a short but broad game with many possible outcomes.
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Taco Fiction is a comedy about crime and being in the wrong part of town. It’s moderate length for a comp game — I think I spent about an hour on it, possibly a little more.
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Playing Games is a very short, story-light puzzler focusing on spatial memory and reasoning. More details follow the jump.
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Cold Iron is a very short atmospheric piece centering on folk superstition and a ramble through the woods. More details follow the jump.
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It’s comp time, so I’m going to short summaries in my RSS feed in order to avoid dumping spoilers into the aggregators. And, as usual, I will be skipping games that have no evidence of beta-testing.
“Calm” is a post-apocalyptic survival game by Joey Jones and Melvin Rangasamy, with a fair amount of open-world freedom and multiple possible paths, somewhat reminiscent of Quintin Stone’s Scavenger.
In the review to follow, there are some comments on the gameplay experience to start with, then spoiler space, then more details about what did and didn’t work for me. If you want to experience the game free of all preconception, though, you’ll want to skip even the first portion.
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Keepsake describes itself as “a short interactive story about vengeance and its consequences.” As usual, commentary follows the jump.
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