Enigma is a parser-based maze of text in which you must work out what is going on. I played it to the end.
Category: interactive fiction
IF Comp 2014: HHH.exe (Robot Parking)
HHH.exe is a choice-based, very very mildly puzzly nostalgia-and-glitch piece about retro video games. I played it to the end.
IF Comp 2014: Inward Narrow Crooked Lanes (B Minus Seven)
Inward Narrow Crooked Lanes is a surreal choice-based experience. I played it to several conclusions, though I am certain I did not fully explore the possibility space.
Continue reading “IF Comp 2014: Inward Narrow Crooked Lanes (B Minus Seven)”
IF Comp 2014: Icepunk (page13oy)
Icepunk combines a choice-based interface with some roguelike travel, in a story of post-apocalyptic scavenging for data. I did not get all the way to the end.
IF Comp 2014: Fifteen Minutes (Ade McT)
Fifteen Minutes is a parser-based puzzle game with light narrative elements; while I wouldn’t say it’s super hard, it takes some focus and is not for the puzzlephobic. You’re likely not to win on the first try, though I also wouldn’t quite put it in the replay-to-win category, because once you’ve started making real progress, you probably won’t need to restart again.
I played it all the way through.
Star Court (Anna Anthropy)
I know, I know, it’s IF Comp season and this is not an IF Comp game. But as I enjoyed it, I thought you might too.
Star Court is a silly game about being on trial for a crime you probably didn’t commit, and needing to try to defend yourself. There are a lot of randomized elements, so that replaying is likely to go quite differently: in one trial, for instance, I called on a witness who turned out to be away from their phone, whereas the next time I was able to reach them. You also have a resource, “favors”, that you can use to select advantageous options that would otherwise be off limits.
Even when the story goes badly for the protagonist, it’s generally amusing.
Maybe more story-toy than story-game.





