Raik is a short, choice-based game, presented in a mix of English and Scots; it concerns anxiety and panic, and means of escape from these. I played it through to the end.
Category: interactive fiction
IF Comp 2014: Laterna Magica (Jens Byriel)
Laterna Magica is a short choice-based piece about meditation and cosmic experiences. I interacted with it for a while; I didn’t reach an ending, but I’m not sure that there was one to reach.
Continue reading “IF Comp 2014: Laterna Magica (Jens Byriel)”
IF Comp 2014: Begscape (Porpentine)
Begscape is a short, choice-based piece about a life of homelessness and begging. It is not possible to win, to the best of my knowledge, but I have played to an ending a number of times.
IF Comp 2014: Caroline (Kristian Kronstrand)
Caroline is a short interactive story about a man who has a romantic relationship with a woman from a cult.
Continue reading “IF Comp 2014: Caroline (Kristian Kronstrand)”
IF Comp 2014: Eidolon (A. D. Jansen)
Eidolon is a choice-based game with a mix of fantasy and real-life elements. I played for about 30-35 minutes, but did not finish.
IF Comp 2014: Krypteia (Kateri)
Krypteia is a multimedia game with both images and sound as an essential part of the experience. Though it is choice-based, it offers a map, inventory, and light puzzles. It is partly fantasy, but it is also about identity, community and the enforcement of community norms, the choice between being openly oneself and being safe. It took me on the order of 15 minutes to play once, and I then played a couple more times to reach alternate endings.





