Beet the Devil is a classic puzzler, a light linear tribute to seven-sins-based games of past years. More details after the break.
Category: interactive fiction
IF Comp 2011: The Hours
The Hours is a twisty piece about time travel and conspiracy, of medium length for a comp game (I think it took me a bit less than an hour to go through). More details follow the jump.
IF Comp 2011: Escape from Santaland
Escape from Santaland is a moderate-length puzzle game themed around Christmas at the mall. More details follow the jump.
“maybe make some change”
Aaron Reed’s “maybe make some change” is a more polished, web-accessible release of the work that premiered at the IF Demo Fair as “what if im the bad guy”. Aaron is releasing it today on the ten-year anniversary of the beginning of our war in Afghanistan. (Edited to add: there’s an authorial perspective on this piece here.)
When “what if im the bad guy” was presented at the IF Demo Fair, I didn’t get through it: the game play required putting yourself in the shoes of a soldier, committing violent acts and in some cases typing racial epithets. (At least, as I recall this was unavoidable, but I obviously don’t have access to that version to double check again.) This was just too uncomfortable for me to do in public, and possibly at all, so I put the game aside.
IF Comp 2011: The Binary
The Binary is a time-travel science fiction thriller from the same universe as Vicious Cycles, a story implemented first in Inform (2001) and then in a customized web engine as demonstrated at the IF Demo Fair (2011). The Binary appears in an improved version (as I understand it) of that same customized web engine. Consequently, this review talks both about the game itself and about the engine for which it is an early representative.
IF Comp 2011: It
“It” concerns a game we used to call Sardines — one person hides, and the seekers gradually find her and join her in the space. It’s a short but broad game with many possible outcomes.
