Events
The People’s Republic of IF, the Cambridge MA-based IF group, meets today, August 31, at 6:30 PM Eastern online.
September 1 is the deadline to register as an author for IF Comp, and the games themselves will be due September 28. This year, unusually, there is a move so that authors participating in the competition may also act as judges: this rules change may not be permanent, but it’s an experiment this year to help accommodate the growing number of authors and make sure games are getting enough voters.
Those entering IF Comp may also be interested in this best-practices discussion of how to write a walkthrough for the competition.
And if you’ve got a fun prize that you’d like to contribute to authors, you can do that at the prize page. Good prize contributions can be all kinds of things: food, games, books, donations of art or other creative services, and modern or retro gaming souvenirs have all been popular prizes in the past.
September 4, the SF Bay IF Meetup has its next meeting.
September 10, Phoebe Barton is teaching a Clarion West class on interactive fiction for people interested in finding their way into the genre for the first time.
September 12 is the next meetup of the Seattle IF Meetup, with a talk on Ink and Unity.
September 18-19, Emperatriz Ung is running a session for the Asian-American Writers’ Workshop called Prototyping Memory, A Game Design Approach To Nonfiction, about using Inform and IF techniques to reimagine setting, perspective, and structure.
The Oxford/London IF Meetup is currently running a jam for pieces written for Seltani, Andrew Plotkin’s multiplayer hypertext platform. We’ll meet and play through the submitted games on September 19.
If you’d like to contribute a game, you only need to build it on the Seltani system and then leave a comment on the Meetup page to indicate that it’s been submitted for play. And if we don’t get a lot of entries (people are busy and it’s hard to tell in advance!) we’ll still meet and play through some of the existing games on the Seltani system. You’re more than welcome to come and play with us even if you don’t have time or inclination to write anything.
September 23-27 is the Game Devs of Color Expo, which is online this year — check out the awesome lineup of speakers here.
Roguelike Celebration runs online October 16-17, and is often a great place to pick up some talks on procedural generation of various kinds.
Releases

Robin Johnson has released Gruescript, a tool for making point-and-click text adventure games. The concept is familiar from a bunch of Robin’s past work, including IF Comp-winning Detectiveland: the player is offered a model world with items they can manipulate, much as in a standard parser text adventure, but the system explicitly presents all the verbs the player can use at any given moment:

The included conversation system also supports topic-based conversation:

The system also comes with a full-sized sample game, The Party Line, whose source code can be loaded up for inspection when you start a new Gruescript project. The Party Line has a lot of familiar text adventure features: wandering NPCs with different associated actions, treasures and a place to deposit them to change the score, and randomised atmospheric messages.
And if you’d like to discuss the tool with other users or give feedback on the design, there’s an active thread on the intfiction.org forum.
Continue reading “End of August Link Assortment”




