Mailbag: Studying IF and Narrative

I sometimes print letters I’ve received and what I wrote in response. This is usually for one of two reasons: I’d like to pass on what the writer had to say, or the writer asked a question that requires a long detailed answer, and I think other people might benefit from seeing that as well.

I am experimenting with doing this in a more formal way, with a regular mailbag post. Reprinted letters may be edited for length; if so, I will note that editing has occurred. I do not do this without the permission of the letter-writer, so if you write to me and would be open to seeing your email appear as a blog post, feel free to mention that fact. On the other hand, I do not guarantee to print every letter that grants permission.

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Hi! 

[Identifying information removed.] I’m in the formulation phases of an honors project, for which I am working to create and advocate for interactive fiction as a literary medium. In doing so I’ve been trying to explore interactive fiction and engage with creators, and I’ve repeatedly had people refer me to you! I’ve been spending time reading your blog and your IF work, and I was wondering if you would answering a few questions (or, at least, directing me to more reading material). 

• First, I am a bit curious about how you would define Interactive Fiction. When beginning reading about it, I began with my preformed definition of the medium that has since been a bit challenged. Initially, I had been using the term to describe any fiction that is interactive, i.e. video games and visual novels, as well as traditional text-centric fictions. Would you say that Interactive Fiction, at least in regards to how it is broadly discussed, is more of a straightforwardly defined medium consisting of text-based fictions, multilinear or otherwise? Where is the line between video game/visual novel/interactive fiction?  Nick Montfort, in Twisty Little Passages, suggests that a work isn’t truly interactive fiction if it does not utilize a parser and have an interactive world. What do you think about this? (I know that this is probably a question without a very quick/easy or objective answer, but I would still love to hear your thoughts).

I intentionally avoid trying to specify such definitions.

In recent years, we’ve seen a lot of community upheaval around what is or is not “real” interactive fiction, which somewhat mirrors the broader arguments about what is or is not a “real” game. These are not bloodless battles: they’re pitched fights about who gets access to resources, coverage, and respect. In that context, I’ve become much more cautious about trying to provide exact labeling instructions for IF.

I’d also say that it’s common to see choice-based and hypertext work included in lists of interactive fiction and submitted to IF comps these days, so it seems that at least a significant part of the community is inclined to include those.

Continue reading “Mailbag: Studying IF and Narrative”

Mailbag: New Game Versions

I sometimes print letters I’ve received and what I wrote in response. This is usually for one of two reasons: I’d like to pass on what the writer had to say, or the writer asked a question that requires a long detailed answer, and I think other people might benefit from seeing that as well.

I am experimenting with doing this in a more formal way, with a regular mailbag post. Reprinted letters may be edited for length; if so, I will note that editing has occurred. I do not do this without the permission of the letter-writer, so if you write to me and would be open to seeing your email appear as a blog post, feel free to mention that fact. On the other hand, I do not guarantee to print every letter that grants permission.

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Dear Emily,

You’ve once included our game “Code 7” in your article about parser-based games (https://emshort.wordpress.com/2016/01/02/experimentation-in-the-parser-domain/). Thank you very much for that, I appreciate your constructive observations, which we have considered when redoing the game. We have released the remade version (that now features a professional actress for Sam’s voice) again for free. We would be very happy if you would play it again (it takes approximately 1 hour to play through) and let us know what you think about it: http://gamejolt.com/games/code-7-episode-0-allocation/53924

The game has been created on a very tight budget, so we have decided to launch a Kickstarter Campaign to fund the upcoming five chapters. We plan to have more non-linear/multiple solutions for puzzles in the future. You can find the campaign here: http://kck.st/2cUGMID

Thank you very much for your time,

Sincerely yours,

Zein

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Dear Emily,

I’m reaching out to you because you wrote some very thoughtful feedback about our game, Timecrest  in your blog post about Lifeline 2 in October of last year. I wanted you to know that we took your feedback to heart, and we’re hoping that with the improvements we’ve added over the last year, you’d give our game another chance.

Continue reading “Mailbag: New Game Versions”