I sometimes print letters I’ve received and what I wrote in response. This is usually for one of two reasons: I’d like to pass on what the writer had to say, or the writer asked a question that requires a long detailed answer, and I think other people might benefit from seeing that as well.
I am experimenting with doing this in a more formal way, with a regular mailbag post. Reprinted letters may be edited for length; if so, I will note that editing has occurred. I do not do this without the permission of the letter-writer, so if you write to me and would be open to seeing your email appear as a blog post, feel free to mention that fact. On the other hand, I do not guarantee to print every letter that grants permission.
You’ve once included our game “Code 7” in your article about parser-based games (https://emshort.wordpress.com/2016/01/02/experimentation-in-the-parser-domain/). Thank you very much for that, I appreciate your constructive observations, which we have considered when redoing the game. We have released the remade version (that now features a professional actress for Sam’s voice) again for free. We would be very happy if you would play it again (it takes approximately 1 hour to play through) and let us know what you think about it: http://gamejolt.com/games/code-7-episode-0-allocation/53924
The game has been created on a very tight budget, so we have decided to launch a Kickstarter Campaign to fund the upcoming five chapters. We plan to have more non-linear/multiple solutions for puzzles in the future. You can find the campaign here: http://kck.st/2cUGMID
Thank you very much for your time,
I’m reaching out to you because you wrote some very thoughtful feedback about our game, Timecrest in your blog post about Lifeline 2 in October of last year. I wanted you to know that we took your feedback to heart, and we’re hoping that with the improvements we’ve added over the last year, you’d give our game another chance.