Cursed is an epic fantasy story. It’s substantial, on the longer side of comp games, with several possible paths through the narrative.
Category: Reviews
IF Comp 2011: How Suzy Got Her Powers
How Suzy Got Her Powers is a super-brief origin story for a super hero.
How Suzy Got Her Powers is a super-brief origin story for a super hero.
IF Comp 2011: The Myothian Falcon
The Myothian Falcon is a neo-noir detective story set in “New Chicago” on a distant planet some centuries in the future. It is long — I didn’t complete it in the two hours available, or even really come close, judging from the walkthrough.
The Myothian Falcon is a neo-noir detective story set in “New Chicago” on a distant planet some centuries in the future. It is long — I didn’t complete it in two hours, or even really come close, judging from how much further the walkthrough went.
IF Comp 2011: Ted Paladin And The Case Of The Abandoned House
Ted Paladin And The Case Of The Abandoned House is a short puzzle game that turns on the conceit that the environment is a not-quite-correctly-implemented text adventure setting. There are multiple locations, but in conception and scope it’s not terribly far from an escape-the-room game.
Ted Paladin And The Case Of The Abandoned House is a short puzzle game that turns on the conceit that the environment is a not-quite-correctly-implemented text adventure setting. There are multiple locations, but in conception and scope it’s not terribly far from an escape-the-room game.
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IF Comp 2011: Return to Camelot
Return to Camelot is a fantasy pastiche game loosely combining hardboiled detective tropes with Arthurian characters. It’s fairly sizable, and I ran out of time before completing it (though others might not).
Return to Camelot is a fantasy pastiche game loosely combining hardboiled detective tropes with Arthurian characters. It’s fairly sizable, and I ran out of time before completing it (though others might not).
IF Comp 2011: The Life (and Deaths) of Doctor M
The Life (and Deaths) of Doctor M is a surreal piece about a certain moral judgment, reminiscent of Tapestry. It’s on the longer side as comp games go, without actually being unfinishable; finishing ran me pretty much the full two hours.
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