So general submissions for Alabaster are closed, and I’m working on incorporating the last changes that I was sent. Thanks everyone who participated — this has been really useful and interesting, and I have hopes that the end product will be interesting as well.
My plan at this point is to
— work on the file myself a while (debugging, optimizing the code, tying off some conversational loose ends that no one wrote any conversation for)
— beta-test the game (I usually hold closed beta tests, but since this has been an open project an open beta seems more appropriate as well); this will also be an opportunity for collaborators to comment on how their contributions were interpreted or add any finishing touches that they wanted to add
— upload to the archive and add IFDB info, at which point the game will be considered officially released.
What follows here is mostly a postmortem on the experiment, with some further thoughts.