Your journey begins at the giant mushrooms.

In general I am in favor of narrative in games. However, a trend I totally do not get is that which says we should glue a framing fantasy story around some completely abstract puzzle or arcade game-play.

For instance, I just spent an hour or so with an angular-shooting game called Sparkle. Not great, not terrible. I had some fun with it on the higher levels of the demo, but not so much fun that I want to buy the complete version of the game.

Continue reading “Your journey begins at the giant mushrooms.”