Michael Rubin heads a project that’s intrigued me for a while: a 3D graphical version of Jason Devlin’s “Vespers”. While it allows the player to navigate a three-dimensional space, Rubin’s version still deals in some textual input and output, and it’s a bold experiment in the form.
If, like me, you find this project intriguing, you may want to follow Rubin’s blog, The Monk’s Brew, in which he talks about some of his design decisions and posts screenshots and project updates on the work in development.