Clockwords is a casual wordplay/defense game by Gabob, for which I contributed story content. It’s coming out in acts. Act 1 is now available, with more of the story, more kinds of letters, and various gameplay refinements. For those who played the prologue version, there’s now a more staged structure to the gameplay, and no microtransactions are required. (Yay! I don’t like microtransactions.)
Hard mode is really genuinely hard, too, which leads to more interesting tactical play.