An interesting analysis of moral choice in games, with particular attention to Fallout 3, which makes the argument that choices need to be (a) expressed through extended play rather than through a single choice and (b) involve interpersonal dynamics more complex than the average conversation tree.
Thanks for sharing this! Some good discussion being generated in the comments now as well.
For what it’s worth, I wrote a longish reply to this here:
http://ferretbrain.com/articles/article-766