I have already tweeted about this, but it’s worth bringing up again, especially for people who aren’t twitterers:
Failbetter’s blog has a couple of cool posts on writing prose for interactive narrative: Part 1 and Part 2. Some of the discussion is specific to the setting and interactivity issues that affect Echo Bazaar particularly; some of it is just good advice. There’s not enough of this kind of discussion out there, and plenty of bad prose in games, so it’s nifty to see someone doing a good job and then discussing the craft of it.
(Extra cracker jack prize: here’s an old article of my own on prose style for IF.)