IF Comp 2013: Robin & Orchid (Ryan Veeder and Emily Boegheim)

Robin & Orchid is a parser-based slice-of-life puzzle game about some kids hanging out in a church basement, looking for ghosts. It took me the full two hours to play, and could have taken longer had I not resorted to hints.

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IF Comp 2013: Autumn’s Daughter (Devolution Games)

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Autumn’s Daughter is a choice-based Undum work about arranged marriage in Pakistan. It’s quite short, running perhaps five minutes to play through once and a little longer to explore fully.

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IF Comp 2013: Impostor Syndrome (Georgiana Bourbonnais)

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Impostor Syndrome is a short, choice-based game about a woman presenting at a tech conference. Playing time is probably around ten minutes (I lost track, as I went through it a couple of times). Review after the jump, any spoilers after a longer spoiler space.

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Threaded Conversation

Chris Conley has now released Threaded Conversation, a much updated and revised edition of the Inform extension I used for Alabaster and Counterfeit Monkey. You can download it here.

Threaded Conversation’s purpose is to create prompted dialogue for conversation-rich games, and to deal with parsing ask/tell input intelligently. It also comes with an extension called Conversation Builder that allows for developing conversation dynamically, the way Alabaster did in its input-gathering stages. Chris has added significant amounts of new work past where I was able to take the project, though: beta-testing, cleaning up code, and in particular revising the icky bit of code that handles parsing input when the player types a conversation command but the conversation hasn’t officially started yet, which has to figure out who’s being addressed and then restart the parsing process afresh once it has the proper context for reading the subsequent speech keywords. (Trust me, this is icky, and it was pretty broken in the code iteration I handed off to Chris.)

I’m very grateful to Chris for taking this over for me at a point where things became too busy for me to keep up, and putting so much of his own thought and effort into it. I hope folks will find it useful.

via Threaded Conversation.

IF Comp 2013: Final Girl (Hanon Ondricek)

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Final Girl is a StoryNexus game about classic slasher horror. It is replayable, and may well take more than two hours to reach a good ending (certainly I didn’t get there), but a single playthrough is more in the 30-45 minute range.

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